Thursday, March 24, 2011

Week 8 Hwk

1) In his introduction, Lovink quotes G.H. Mead who describes "Sociality" as what?

The ability of being multiple things at once.

2) Where did Silicon Valley find inspiration in the post 9/11 reconstruction period? (two things)

The start up of search engine sites such as Google and the emergence of blogs.

3) With tools to oversee national IP range, it is possible for countries to do two things with these technologies. What are they?

To prevent citizens from viewing foreign sites and to block outside users from viewing their sites.

4) Lovink argues top-down considerations with Web 2.0 are less interesting than 'bottom-up' ones. What does he mean by this?

Lovink argues that top-down considerations are already well known so it would be better to ask bottom-up questions such as how will the public begin to use Web 2.0 utilities.

5) What is the function of profiles abstracted from 'user generated content' - how is it then used?

The function of the abstracted profile is to provide marketing data which is then gathered and utilized for advertisements that cater towards the public’s interests.

6) What is 'massification'

The huge number of people that utilize the internet.

7) Geert Lovink describes the Internet as an 'indifferent bystander' as a revolutionary tool in the global recession. What does he mean by this?

Lovink states that the internet is not a revolutionary tool because it can be used as both a tool for use, or a neutral bystanding tool, in which the user is the actual decision maker.

8) Lovink says that power these days is not absolute but ________ ?

Dynamic

9) "Managing complexity" is the aim of authoritarian uses of the Internet such as the Great Chinese _______________?

Firewall

10) What are "organized networks"?

Organized networks are groups that consist of users and profiles that have the ability to make a difference in the world. The article states how an organized network can set events in motion and bring about change.

Thursday, March 17, 2011

Week 7 Homework

1) Who invented the first computer game on the PDP1?

Steve Russell

2) What was the name of the game?

Space War

3) What was the name of Morton Helig's amusement device that let you smell, hear and see in 3D filmed experiences?

Sensorama Machine

4) What early 1970s movie does an arcade console machine of Spacewar appear?

Soylent Green

5) What was the name of the man who developed the first TV tennis game?

Ralph Baer

6) Who was the man whose company Atari commercialized the idea of the arcade computer tennis game?

Nolan Bushnell

7) What was the name of this version of the game?

Pong

8) What are vector graphics?

Vector graphics is the usage of mathematical equations and lines, curves, and geometric shapes utilized to represent pictures and images for graphics.

9) What types of games do vector graphics lend themselves to?

Typically, vector graphics lend themselves to games similar to Asteroid.

10) When home computers were first made available, how did owners load games into them?

Games would generally be downloaded to an emulator

11) What is the name of the 1985 film in which a young Matthew Broderick starts World War III with his home computer and modem?

War Games

12) From what sources did the designer of the Space Invaders aliens draw inspiration?

The War Of The Worlds, Star Wars, Breakout

13) What is the name given to the contemporary subculture of 8 bit music made with gameboys and other 80s game technology

Chiptunes

14) "Escape from Woomera" was a videogame which was used to draw attention to the plight of inmates at a remote detention center in desert town in what country?

Australia

Thursday, March 10, 2011

week 6 homework


1) Steve Mann describes his wearable computer invention as a form of ________ for one person (fill in the blank)

a single-occupied space

2) Steve Mann's concept of opposing camera surveillance with "Sousveillance" is described as a form of “reflectionism”. What is meant by this?
(in ReadingsF)

Mann’s concept is in regard to allowing people to survey themselves and face their own lunacy. It allows for society to reflect upon itself.

3) In the section of "sousveillance" called "Performance Two" Steve Mann describes how wearing his concealed device becomes more complex when used in what type of spaces?

He describes how it may become more complex in highly populated, public areas.

4) The final paragraph sums up what Mann considers the benefits of "sousveillance" and "coveillance". What are they?

The benefits of sousveillance and coveillance are that it would allow communities to reinvent the surveillance of their neighborhoods and replace neighborhood watch programs.
 
5) In William J Mitchell's 1995 book "City of Bits" in the chapter "Cyborg Citizens", he puts forth the idea that electronic organs as they shrink and become more part of the body will eventually resemble what types of familiar items?


Mitchell states that electronic organs would eventually resemble clothing as they will shrink and conform to the user’s body.
 
6) From the same book/chapter, list two of the things that a vehicle that 'knows where it is' might afford the driver & passengers.

The knowledge of a vehicle that ‘knows where it is’ would offer the ability to provide points of interest that appeal to the passengers of the vehicle. It would also have the ability to research and look up the history and facts of its surroundings, such as buildings and monuments.

7) Mitchell tells the story of Samuel Morse's first Washington-to-Baltimore telegraph message. What was it?


“What hath God wrought”

8) Donna Harroway in "A Cyborg Manifesto" argues that women should take the "battle to the border". What does she say are the stakes in this border war?

She states that production, reproduction, and imagination are at stake in the border war.

9) Harroway posits the notion that:
"We require regeneration, not rebirth, and the possibilities for our reconstitution include the utopian dream"
What is this dream?


The dream of a world without genders.

10) Many have argued that 'we are already cyborgs' as we use devices such as glasses to improve our vision, bikes to extend the mobility function of our legs/bodies etc, computers and networks to extend the nervous system etc. What do you think? Are we cyborgs?

In my opinion, I do not believe that humans are cyborgs. This is such because, although we utilize many various devices to improve ourselves, we only use these machines as tools for success and adaptation. In order to be considered a cyborg, we would have to integrate the machines into our physical being and run on an electronic process. Some may argue that we do, in fact, use these devices in the medical field to keep people alive, but these devices are controlled by a user who calibrates and sets the electronic machinery to perform under the users control. If we were to be cyborgs, then the entire human identity would be defined by an electronic program, and not by human thought or intellect.

Thursday, March 3, 2011

Week 5 Homework


Student Name: Brian Lee

Today’s Date: March 1, 2011

Game Title Examined: Astroids

Year of Publication: 1979

Game Publisher: Focal Technology Code Mystics Inc.

Game Developer: Atari Inc.

1 - What is the game genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game (e.g. DDR, guitar hero)

Astroids would be considered a shooter game.

2 -What is the type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)

The environment consists of a plane, based in outer space.

3 - What is the perspective taken by player (e.g first person, third person perspective, top down, isometric) in relation to main player controlled character.

In the game, the perspective is a 2 dimensional vector display.

4 - What is the actual gameplay – what does the player have to do?

The gameplay consists of a user controlling a space ship, and you need to shoot lasers at asteroids that are flying around the plane to keep the objects from smashing into the space ship.


5 - Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) describe.

The game is quite easy to understand and pick up without instruction because it is fairly basic and human instinct already knows how to comprehend and understand that if an object is to smash into your ship that it will cause it to explode. It only took a few seconds to determine the controls of the game.

6 - Is the game play patterned (game does the same thing over & over) or is it random (happens differently every time?)

The game play consists of mainly patterned functions. The user is to perform the same act over and over and the objective is always the same, to keep from getting hit and losing.

7 - What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?

The game shows the limits of technology at that era because the game is 2 dimensional and the graphics are basic. There is a triangle that you control, a blank canvas, and basic-shaped objects that you are to destroy and avoid. Also, the sound effects in the game show how basic technology was, since it only made noises when the space ship shot “beams.”

8 - Describe your views about the game from the point of view of


1. ease of play

The game was easy to play, which made it somewhat boring and repetitive.
 
2. enjoyability

Being submersed and exposed to the games of today, the game was not enjoyable in any way.

c) level of engagement/immersion

There was a low level of immersion because the game was so simplistic and did not require much engagement to understand and play.

9 - Had you played this game prior to this time? If so, when?

Yes, but only in old school arcades.

10 - what does playing the game remind you of in terms of other games/media?

This game reminds me of older films regarding space and galactic wars, including Star Wars and Star Trek. There are newer reiterations of the astroids game available with newer technology, but based on the same gameplay.