Thursday, March 3, 2011

Week 5 Homework


Student Name: Brian Lee

Today’s Date: March 1, 2011

Game Title Examined: Astroids

Year of Publication: 1979

Game Publisher: Focal Technology Code Mystics Inc.

Game Developer: Atari Inc.

1 - What is the game genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game (e.g. DDR, guitar hero)

Astroids would be considered a shooter game.

2 -What is the type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)

The environment consists of a plane, based in outer space.

3 - What is the perspective taken by player (e.g first person, third person perspective, top down, isometric) in relation to main player controlled character.

In the game, the perspective is a 2 dimensional vector display.

4 - What is the actual gameplay – what does the player have to do?

The gameplay consists of a user controlling a space ship, and you need to shoot lasers at asteroids that are flying around the plane to keep the objects from smashing into the space ship.


5 - Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) describe.

The game is quite easy to understand and pick up without instruction because it is fairly basic and human instinct already knows how to comprehend and understand that if an object is to smash into your ship that it will cause it to explode. It only took a few seconds to determine the controls of the game.

6 - Is the game play patterned (game does the same thing over & over) or is it random (happens differently every time?)

The game play consists of mainly patterned functions. The user is to perform the same act over and over and the objective is always the same, to keep from getting hit and losing.

7 - What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?

The game shows the limits of technology at that era because the game is 2 dimensional and the graphics are basic. There is a triangle that you control, a blank canvas, and basic-shaped objects that you are to destroy and avoid. Also, the sound effects in the game show how basic technology was, since it only made noises when the space ship shot “beams.”

8 - Describe your views about the game from the point of view of


1. ease of play

The game was easy to play, which made it somewhat boring and repetitive.
 
2. enjoyability

Being submersed and exposed to the games of today, the game was not enjoyable in any way.

c) level of engagement/immersion

There was a low level of immersion because the game was so simplistic and did not require much engagement to understand and play.

9 - Had you played this game prior to this time? If so, when?

Yes, but only in old school arcades.

10 - what does playing the game remind you of in terms of other games/media?

This game reminds me of older films regarding space and galactic wars, including Star Wars and Star Trek. There are newer reiterations of the astroids game available with newer technology, but based on the same gameplay.

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